Broke

Designing Accessible Travel for Young Adults. Led the end-to-end design of a travel budgeting app, from research and branding to high-fidelity prototyping

Team

Johanna Lee - Design Lead
Mizuho Li - Team Lead
Amabel Bernabe - Marketing Lead
Nagib Afani - Product Lead
Heinrich Lau - Technology Lead

DELIVERABLES

Product Interactive Prototype

Year

Summer 2023

Role

Product Design Lead

I Introductions

Introduction

During my study abroad program, I participated in the European Innovation Academy(EIA) - a three week startup program in Porto, Portugal, where students from diverse backgrounds collaborate in multidisciplinary teams to develop innovative product ideas.

On the first day of EIA, I teamed up with 4 other passionate travelers to identify and solve problems under "travel accessibility".

Problem Space

While travel is widely desired, financial constraints are the primary barrier for young adults, particularly those from middle to low-income families who deserve these enriching experiences.


How might we make traveling more accessible to middle to low-income young adults?

II Research

Need Assessment

A need assessment, involving 200+ surveys and 17 interviews, revealed young adults' travel accessibility challenges: financial constraints, budgeting knowledge gaps, and limited resource access.

User Insights

  • Travel Budgeting:
    Users struggle to create budgets that align with their specific financial situation and travel goals.

  • Lack of Motivation:
    Users often lose track of their spending and saving in real-time, discouraging them from traveling

  • Burden of Currency Exchange:
    Users face financial burdens and security concerns when making transactions abroad.

Ideation

We recognized a common aspiration among individuals to explore their dream destinations. The primary insight stemmed from the understanding of financial barriers, particularly for middle to low-income young adults. Target user interviews sparked the idea for a travel budgeting app.

Market Research

My team moved forward to conducting market research, analyzing both budgeting tools and travel booking sites.

  • Market Opportunity: Existing travel platforms lack integrated budgeting, requiring users to juggle multiple apps, creating an opportunity for a unified solution.

  • Generic Budgeting Limitations: Current budgeting tools don't cater to travel specifics (currency, travel categories), leaving a gap for tailored expense management.

  • Travel Context & Insights: Users require budgeting tools that understand travel's unique financial challenges, offering relevant insights and proactive budget management.

  • Social Budgeting Potential: Integrating social budgeting features for group travel can enhance user experience and address shared expense management.

  • Mobile & Offline Focus: A mobile-first approach with offline functionality is crucial for on-the-go travel budget management.

Our research highlighted an opportunity for a travel budgeting app.

III Design

Broke

Through the ideation phase, we developed a mobile application designed to address user challenges and improve travel accessibility.

a travel budgeting mobile app that allows users to track expenses, manage transactions, and plan itineraries.

Brand Design System

Drawing inspiration from EIA’s color scheme, I developed a brand design system featuring a vibrant palette of yellow and green paired with deeper blue and purple tones.

User flow & Wireframing

The team came together to brainstorm and sketch out the structure of our budgeting tool, targeting each pain point at a time.

PAIN POINTS TO SOLUTION

Expense tracking and bill splitting

  • Users can track expenses and split bills.

  • Specific transactions and payments are recorded.

  • Options for splitting bills are available.

Trip planning and budgeting

  • Users can plan trips and manage budgets.

  • Budget calculations and currency options are provided.

  • Past trips and current progress can be viewed.

User profile and preferences

  • Users can update their profiles and preferences.

  • Preferences for accommodations and activities can be set.

High-fidelity Prototyping

After iterating through multiple rounds of low-fidelity wireframes and conducting 23 user experience interviews, I crafted a high-fidelity wireframe prototype with design changes.

Users preferred seeing specific dollar amounts raised and needed, and requested small, daily saving prompts.

Based on mentor feedback, we added advertising areas to enhance profitability. Users also preferred searching specific destinations over regional exploration.

Based on user feedback, we introduced a questionnaire to set trip-specific preferences, as travel preferences depend on location and travel group.

We added a friend management feature to facilitate group trip planning and expense sharing, as users expressed strong interest in group travel.

This prototype was presented to potential investors and program instructors/mentors during the final day of EIA program.

IV Reflection

First End to End Product Design

Embarking on this project marked a significant learning curve for me. It was my first opportunity to independently navigate the entire product design process, from problem space need finding to brand identity development to high fidelity prototyping.

Leveraging Design and CS:

I discovered that my background in computer science not only provided a strong foundation but also facilitated effective communication within a cross-functional team. I found myself articulating ideas in different languages tailored to different teammates. This project sparked my interest in a career path in product design.

©2025

johannalee@berkeley.edu

©2025

johannalee@berkeley.edu

©2025

johannalee@berkeley.edu